8/9/2023 0 Comments Unity hub m1![]() ( UUM-2203)Įditor: Fixed Mac Editor crash that happened in multi-scene builds that were using BuildOptions.DetailedBuildReport. (UUM-8701)Įditor: Fixed gizmo rendering of a selected area in a Hexagonal Grid with a non-zero Z position.Įditor: Fixed lost references to AnimationClips when the ModelImporter clips settings are modified for the first time. (UUM-14040)Įditor: Fixed for dragging window across boundaries of multiple monitors. ( UUM-14640)Įditor: Fixed deadlock scenario in shader compiler. ( UUM-12133)Įditor: Fixed a crash when stop a playable director and evaluating at the same time in a notification output. (UUM-14553)Įditor: Fixed a case where OnBecameVisible could be invoked multiple times without a corresponding OnBecameInvisible. (UUM-8938)Įditor: Ensured PropertyDatabase doesn't stay lock even if Unity crashes. (UUM-8322)Įditor: Ensure that only the manifest version and patches of that version are tagged as Release in Package Manager. ![]() ( UUM-362)īurst: Alongside update burst packages, burst will now correctly handle projects whose paths contain 's. ( UUM-369)Īudio: Made preLoadAudioData a per platform setting instead of a global default setting. ![]() (UUM-8950)Īudio: Fixed audio mixer groups not visible from the packages. ( UUM-739)Īsset Import: Fixed out of bounds exception on empty array access when importing SpeedTree billboards with no mesh data. ( UUM-882)Īndroid: Used fixed instancing batch size on PowerVR GPUs on Android with OpenGL ES to avoid long compile times in shader warmup. Since that's hold the old input was treating them. (UUM-15968)Īndroid: New Input System's Keyboard class will treat DPad Center button clicks as Key.Enter. ( UUM-3457)Īndroid: Fixed crash if Java proxy is invoked at the same time as Unity is quit. ( UUM-10109)ĪI: Patches of the generated NavMesh were sometimes getting the area type from distant objects below due to their connection through a sloped wall. ( UUM-13795)ĪI: Colliders set as trigger are excluded from NavMesh generation. (UUM-12181)ĢD: Updated API docs to reflect the behaviour of setting SpriteRenderer.size property. XR: The Oculus XR Plugin package has been updated to 3.2.1 with support for Quest Pro.ĢD: Fixed Sprite Editor causes error when editing sprites in playmode. XR: The Oculus XR Plugin package has been updated to 3.1.1. Version Control: Changed the "Go back to changeset" option in Changesets tab to "Revert to changeset" Universal RP: Messages regarding reducing resolution for additional punctual lights are now only displayed in debug builds. URP: Added: Added public api and updated docs for Light2D shape properties.Undo System: The Undo history now records the name of changed properties ("Modified Intensity") instead of just showing "Modified Property". Multiplayer: Added Netcode for GameObjects 1.0.2. Graphics: Improved AlphaIsTransparency API docs and tooltip. Input System: Backport for Windows Gaming Input implementation allowing 5+ xbox controllers at the time.XR SRP: Meta Quest performance loss between URP versions when built ( UUM-15608) Web Platform: Project fails with "UnityEditor.BuildPlayerWindow+BuildMethodException" when building for the WebGL platform ( UUM-17658) ![]() Universal RP: Shader compilation time is higher in 2021.3 than in 2020.3 ( UUM-17405) Shader System: "Assertion failed on expression: 'm_BuffersToBind.buffer = NULL'" is thrown when entering the play mode ( UUM-17421) Scene Hierarchy: Undo action is not registered when undoing GameObjects list order in the Hierarchy window ( UUM-16576) Mono: Crash with ScanAssemblyForAttributesAndInterfaceImplementations when opening a project ( 1376858) MacOS: Crash on System.Object:_icall_wrapper_ves_icall_array_new_specific when launching a project ( UUM-3207) Linux: Editor crashes at "DisconnectGtkSignal(void*, GtkCallbackResponse ( )(), void)" when opening floating windows ( UUM-11724)
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